Microsoft wants both developers and gamers to find excitement in Xbox again, and there’s no better way to achieve this goal than releasing an all-powerful video game console. It’s called Project Scorpio, and after the big hardware specification reveal, we might now have an idea what it looks like.
Over the years, Microsoft and its design team have done a great job in the design of each Xbox console. The Xbox One S is probably the best yet due to its white finish and smaller size when compared to the original. Furthermore, the company managed to get the power supply inside the box this time around.
Now, due to Project Scorpio being in the same family of devices as the Xbox One S, a betting man would put his money on the table, believing without a doubt that Project Scorpio would incorporate a similar design.
Developer kits tend to have similar designs to the commercial device
Well, a recent report from Gamasutra suggests this is indeed the case. The publication was invited to Microsoft where the team got the chance to look at the Xbox Project Scorpio developer kit. From what we can tell, it looks almost exactly like an Xbox One S, and that’s fine.
The new developer kit has several plugs on the backside and a small OLED screen on the front. Furthermore, like the Xbox One S, the color is white and black with a similar design. This suggests to us that Project Scorpio will have a similar design to the previous console with only minimal changes.
If we look at previous Xbox developer kits, they tend to have comparable or the same design to their commercial counterparts. We doubt Microsoft is going to change its strategy here, especially seeing as Scorpio is merely a mid-generation upgrade.
Xbox Project Scorpio developer kit specification
The end user version will have a 245W internal power supply, while the developer kit 330W. When it comes down to the GPU, the equipment is driven by a 6.6 teraflop GPU with 44CUs. The regular machine only has 6 teraflops of GPU power and 40CUs.
Regarding memory, the kit is rocking 24GB of GDDR5 RAM, which is double the amount of the commercial product.
“At a high level, it’s much easier for a game developer to come in higher and tune down than come in lower and tune up. Or nail it. That just rarely happens,” according to Microsoft’s group program manager for Xbox Core Platform, Kevin Gammill, when explaining why the dev kit is packing more power than the regular system. “Our overarching design principle was to make it easy for devs to hit our goals: 4K, 4K textures, rocksteady framerates, HDR, wide color gamut, and spatial audio.”
No doubt, E3 2017 is going to be a blast of a show when Microsoft unveils the hardware and the games.