Being a former teacher, I worked with middle-school students on a variety of subjects that required me to utilize different techniques to make learning fun as much as possible. One example of this was getting students to understand what Personification is and to apply that new-found knowledge in writing creatively.
I even let students borrow my cartoon ties to better assist them as well as making the activity fun for them. Today, with advancements in technology, teachers and students have a variety of tools that are available to make learning informative and fun.
One such tool that can be used is the concept of augmented reality. Today’s discussion will be on this unique tool and to show the variety of ways educators and parents can make learning a fun experience.
What is Augmented Reality?
The first thing we need to talk about is what augmented reality means. For clarification, it is a technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.
Many people who tries to give an example of this refers to the popular game of Pokémon Go. The game is free and utilizes a person’s mobile device’s camera to create images that can only be seen on the screen of a smartphone or tablet; the platform works on both Android and iOS. The game itself is extremely popular and helped with creating other games or apps that uses augmented reality.
Having a better understanding of this term and the possibilities of how to apply it, we can move forward in discussing how augmented reality can help kids with learning valuable information while enjoying themselves at the same time.
How to Apply Augmented Reality to the Learning Process
Now comes the part where the teacher in me gets excited in explaining how augmented reality is opening new doors in the learning process. Anyone who has read my previous articles will know that I love watching the home shopping networks since I can get a product home for a fraction of the discounted retail price and pay off monthly installments that are affordable.
Anyway, one specific show aired a kid’s version of virtual reality goggles but also included was a set of 4D augmented reality cards that a person can use either with the goggles or through your mobile device. One set of cards that was demonstrated had to do with animals in the zoo and when the salesperson put their iPad over the card for a frog, you would suddenly see an image of a frog on the screen!
Also, each card as options on it for learning purposes such as when you click on the choice of what a frog eats, you will see flies appear and can move the frog to where it sticks out its’ tongue to eat one! This set of learning cards can help a child learn essential information about an animal that is fun. The cards can be purchased separately online and cover other topics such as dinosaurs and space exploration.
Moving away from the cards, another educational use is through books that are designed to function with augmented reality. Going on Amazon’s website alone, there are many books available that are informative and fun which takes advantage of augmented reality.
Penguin Books offer an augmented reality experience that use classic novels such as Moby Dick and Great Expectations to make young readers wanting to read more instead of rushing to play a video game. Although it may seem that it would be more realistic to use this technology at home instead of in a classroom, that would probably have been the case years ago.
Presently, more and ore schools are supplying students with tablets that can be used in the classroom for this type of learning and more. Besides, goggles today are mostly inexpensive and function as both virtual and augmented reality; so, it is possible to incorporate this in every classroom.
Augmented Reality Teaching Will Make Kids Want to Lear
Teachers and parents want the same thing, which is for kids to want to learn. Both also realize that the way to accomplish this is to make the process fun and enjoyable. Using augmented reality accomplishes this goal on many levels and tools that can be used are today widely available.
Naturally, some type of mobile device, such as a smartphone, tablet or goggles fitted for augmented reality is needed to begin. Then, the next step is to decide on what source is to be used, such as augmented cards or books, that will assist in what topic the child is expected to learn.
The last step is for the kid to engage in what’s in front of him/her to have fun while learning at the same time. In fact, using the right tools and form of instruction, this technique can be used in a higher level of learning and would probably be enjoyed more! That is all for today’s discussion and there is only one question left that needs to be answered: what do you think?